List Object

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Contents

Overview

The list object allows you to put together images, videos - in fact any and all objects - into a single, manageable object. You can then choose timing, order, and other settings changing how these objects should play.

This object replaces the old Dise 1.6 object Multiple Image Object and the multiple video possibility of the Video Object.

Creating a list object

You can create a list object in two ways.

  1. Find the list object in the Objects tab in Dise Composer and then add it to the edit area.
  2. In the edit area or timeline, select a number of objects, then either right-click or select the Group icon in the toolbar and select Make list.

Now only one object of the selected objects will be visible in the edit area, as all the objects are now located inside the list object.

In the timeline the new list object will have a small arrow.

Expanding this object by clicking the arrow will display all the objects of the list.

Settings

Right-click the list object and select Edit selected object to bring up the Edit list window.

Objects tab

In this tab the individual objects in the list are controlled.

Play order

All from list - in list order
Will display all objects in order from top to bottom.
All from list - in random order
Will display all objects in a random order.
One each scene - in list order
During the lifetime of the list object, only one object from those defined below will be displayed. The first to be selected is the topmost, and so on to the end of the list.
One random each scene
During the lifetime of the list object, only one object from those defined below will be displayed. This object is selected randomly.
70% of list with shuffle of the last 30%
Will display 70% of the objects defined in the list in order from top to bottom, then it will randomly shuffle the last 30% of objects into the top 70%. Works best if combined with the Randomize list at load feature.

Tools

Dise2010ListObjectScheduleButton.png Schedule
Will bring up the Edit schedule window, where you can set conditions for whether an object is visible.
Dise2010ListObjectRandomizeButton.png Randomize
Clicking this button will shuffle all the objects in the list once.
Dise2010ListObjectTimingButton.png Timing
Lets you set duration for selected or all objects in the list.

Add

Opens a list of the available objects to insert.

Add from file(s)

Select one or more files to add to the list.

Edit

Opens the Edit object window for the selected object.

Remove

Deletes the selected item.

Lightbulb.png Note: Removing an object will remove the object from the scene as well as from the list object.

Clear

Deletes all objects in the list.

Move up

Move the selected object up in the list.

Move down

Move the selected object down in the list.

Options tab

Randomize list at load

When this box is checked, the order of the objects will be randomly selected every time the list object is loaded.

Load object list from external text file

You can specify a data connection to a filelist (one filepath per line) to be loaded.

Lightbulb.png Note: The list object does not support content directly from a folder. Check out this example, or contact support for advice if you need this feature.

Playback logic

Determines how the list object should place objects onto the timeline (when playing more than one object in the same scene). This if the list object is longer than the total time of its member objects.
Normal
Show nothing after the last object.
Repeat objects
Repeat objects from the beginning.
Extend the last object
Keep the last object, for example showing the last frame of a video.

Default duration

The default duration of new objects.

Transition

Click the Dise2010SceneViewTransitionButton.png to select the transition to use leading into, in-between member objects, and out from the list object. If you just enter a time in the duration field, an ordinary fade transition will be used.

Mapping

Specifies the mapping to use for objects in the list, that is, whether to keep the aspect ratio or freely resize them when rendering.



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