While specific settings of an object are defined in the settings dialog (reached via the menu Edit > Edit selected object... or from Edit selected object in the right-click context menu), settings and effects common to all objects are edited in the Object Settings. In the default window layout, the object settings can be found to the right of the edit area.
The Object Settings lets you change properties of one or more objects as you edit them. One nice feature of this is that it can change values for multiple objects at the same time. Changes takes place immediately and affect all selected objects.
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This page lets you edit the name and timing of the object.
The name of an object has no functional meaning to the program, but can make life easier for you when you edit the Dise Movie. The name of each object shows up in the time line, and is used to identify an object in the time lock rules below. Also, when you have a Dise Enterprise system, the name of the object is what is reported into the database, so to separate objects, please make sure to name them.
Every object is assigned a default name depending on which type of object it is. If you have a page with 23 different text messages, you might want to change a name from “TEXT17” to “Welcome text”, in order to more easily find it in the movie file or in the timeline.
Timing specifies the objects start and stop time in a scene. This is usually done in the Timeline View but when timing is critical this provides precision down to millisecond level.
Read more: Time formats
The fade settings will make your object fade in and out instead of just showing up. This is a nice way to make your movie play out smoothly. Fade in and out can also be specified in an easy way on the timeline.
Flip
Mirror
Multiscreen Object
Log statistics to Dise Complete
The Edit Timing Locks deals with advanced timing rules of an object. Instead of an absolute time, the object's start and/or stop time can be dependent on other objects or the length of the scene.
Lock absolute
Lock relative
Read more: Time locking
The easiest way to edit the angle of an object is to double-click on it and rotate it freely by moving the black square corners with the mouse. However, if an exact angle is wanted, this dialog lets you specify it.
A negative angle means a clockwise rotation while positive angles are counter-clockwise.
The transparency is usually controlled by the alpha slider on the palette to the right in the main screen.
In the transparency dialog you can specify a transparency value for each corner of your object. The helper arrow buttons help you create gradient transparency in a snap.
Every object can have a drop-shadow. The drop shadow is extra useful to enhance the contrast of texts. You can specify the position, transparency and color of the drop-shadow.
Main article: 3D
Main article: Effects
Colored objects can have different colors in each corner, creating a gradient color over the object. The middle area is just a tool to calculate the 4 colors at the bottom, by interpolating Color1 and Color2 according to the direction arrows. The 4 colors at the bottom are the actual colors for the 4 corners of the object.
Read more: Gradient transparency and color artifacts
Mapping allows for control over the how an object's texture behaves and is displayed.
Main article: Mapping
In this tab, specify colors exactly and build up palettes that you can save.
Main article: Color settings